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Code:Heist [VR/PC Multiplayer]

What is Code:Heist VR?

Code: Heist is a 4 player asymmetric party game between 2 teams, the Guards and the Robbers. Set in a dystopian world where technology reigns supreme, 2 Guard androids are left in an abandoned android factory to protect a set of sensitive documents. 

The 2 robbers, 1 PC and 1 VR Player, have to reach the facility office while avoiding detection, and escape with the documents.

AssemblySS.png
Prowler picking up key items, The Prowler (VR, Robbers)
Sentinel (Guard) spots the Prowler (Robber) in the Server Room
OfficeSS.png
ColourPuzzleSS_edited.jpg
Facility CCTV View, The Observer (Guards)
Facility Doors Map, The Observer (Guards)
Facility CCTV Map, The Hacker (Robbers)
Facility Doors Map, The Hacker (Robbers)
Code Cypher cheat sheet, The Hacker (Robbers)
Symbols Puzzle cheat sheet, The Hacker (Robbers)
Maze minigame
Teleport Map, The Sentinel (Guards)
Venting Map, The Prowler (VR, Robbers)

Details At a Glance

Game Genre(s)

Party-Game, Asymmetric Virtual Reality, PC, Multiplayer â€‹

Project Duration

4 Months

(17 April 2023 - 14 Aug 2023)

Project Type

School Project:

Ngee Ann Polytechnic

Platform

Meta Quest 2, Windows

Target Audience

Teens and adults who are interested in playing party games with their friends and family. 

Roles

  • Project Manager
    (Led team meetings and ensured that the team met deadlines)
     

  • Lead Programmer
    (Designed and programmed game mechanics)

     

  • Level Designer
    (Designed the game flow in the game level)

Project Goal

To design a multiplayer party game that will allow VR players to be able to coordinate with and / or play against PC players. 

Game Trailer and Demo

Click here to visit the full Game Demo playlist: 

  • Youtube

Click here to visit view the GitHub Repository: 

  • github logo no text

My Contributions

Game Mechanics (Programming)

Level Design
  • Created a rough map using Adobe Illustrator and updated the rough map with any changes that were made over the course of the project. 
     

  • Created whitebox in Unity.

Game Design

  • Assisted in Play Testing
     

  • Brainstormed the initial Game Mechanics

UX Considerations
  • Added culling and blurring of VR Player’s vision to help counter motion sickness when the VR Player moves using the Left Joystick. 
     

  • Programmed player model height calibration. As everyone is of a different height, I programmed a system that calibrates the height of the player.

Project Management
  • Created the project plan document
     

  • Created, assigned and Managed Jira tasks for each week
     

  • Organised and led all team discussions and summarised its key findings in a widely accessible communication channel to allow all team members to refer back to it. 

Say Hi!

Thanks for reading!

I'd love to hear if you have any potential project collaboration or job opportunities for me or if you just want to chat!

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